Concept Art (George)


A lot of my work was early concept art trying to explore what feel or direction we wanted to go with on our project. Since the theme was Regeneration, I wanted to make the main character and their "weapon" feel friendly and non-violent.


(Above) Some early main character/weapon designs

(Below) Some early enemy designs


(Above) Poster Art for the game

I was a big fan of the early concepts for enemies and posters that Raida had come up with and came up with my own.

I wanted to make posters which represented the darker side of the Bloombot Company. I also really wanted to make a "hang in there!" cat poster.


(Above) Keyframes for environment development, based on Jack's foliage drawings and guidelines

(Below) Plantpot development

(Below) Painting of Raida's Bloombot enemy designs


I made the poster based on the fantastic work of Raida and Tasha. I tried to use a similar style to how I did the environments using a polygon lasso tool.

(Below) Bloom Poster and Logo


Files

Bloom.zip 378 MB
Dec 08, 2023

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