Concept Art (George)
A lot of my work was early concept art trying to explore what feel or direction we wanted to go with on our project. Since the theme was Regeneration, I wanted to make the main character and their "weapon" feel friendly and non-violent.
(Above) Some early main character/weapon designs
(Below) Some early enemy designs
(Above) Poster Art for the game
I was a big fan of the early concepts for enemies and posters that Raida had come up with and came up with my own.
I wanted to make posters which represented the darker side of the Bloombot Company. I also really wanted to make a "hang in there!" cat poster.
(Above) Keyframes for environment development, based on Jack's foliage drawings and guidelines
(Below) Plantpot development
(Below) Painting of Raida's Bloombot enemy designs
I made the poster based on the fantastic work of Raida and Tasha. I tried to use a similar style to how I did the environments using a polygon lasso tool.
(Below) Bloom Poster and Logo
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Bloom
Status | Released |
Authors | GeoWilliams, carelessalien, Rislius, shoeinnit, Kiwi1281, Kewsdp, grayghost |
Genre | Action |
More posts
- Concept art (Tasha)Dec 09, 2023
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