Making the Game


I've experimented with Bitsy a little bit before, but I decided that this game jam I wanted to experiment with it to make a longer experience. Despite its simple design, this game engine can still allow for some fun exploration/text based games.

I wanted some cause and effect in the story.  You need to talk with the carpark guard to progress with the Ministry Exterior Guard. I used a variable to achieve this effect, it would switch from 0 to 1, the exterior guard would check this and then let you into the interrogation room.  It took me until nearly the end of the first day to realise I could have been using booleans true and false to make this instead...oops.

Even someone like me who can barely code can use the hdml code presented. Learning how to copy/paste repetitive code is really simple, and can be faster than the drag and drop UI.

The biggest issues I've found with Bitsy is the lack of tutorials/documentation and the difficulty to add music from external sources. It makes the learning curve of a relatively simple program into a bit of a challenge.

After playing UNDER A STAR CALLED SUN by cecile richard I wanted to implement some external music like cecile did.  I made a piece on BeepBox which I called Yellow Bellied. I then had my dreams thoroughly squashed when I realised there was no easy way to put in external music. I tried several sites which can add in music externally but unfortunately they didn't work despite multiple tries.

In the end I'm not too sad since I really liked how the Unmaking of Me track turned out but the lack of any sort of volume control is frustrating.

I'll be uploading a playthrough and the music soon. Here's hoping to many more cool things to be made in the future.

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